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Cyber Recession Warrior – Edgar

With limited story, Edgar throws you directly into the action of an endless procedurally generated dungeon crawler. With a "Diablo"-style loot system and an AP driven strategic-combat system (a la Fallout), the game attempts to recreate an experience thus far non-existant in flash gaming. Some of the features include:* Three Classes, each with a unique skillset. * An endless, randomly populated dungeon. * A fully itemized world in which all items scale with your character. * A robust skills & perks system for each character, thus letting you design your characters to play how you'd like. * A journal that reveals some of the backstory of an alternate Earth as well as providing some tips and tricks for the game. * Hardcore Mode - Your character only has one life. Make it count.

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Launched :
December 23, 2013
Played :
0
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Descriptions :
With limited story, Edgar throws you directly into the action of an endless procedurally generated dungeon crawler. With a "Diablo"-style loot system and an AP driven strategic-combat system (a la Fallout), the game attempts to recreate an experience thus far non-existant in flash gaming. Some of the features include:* Three Classes, each with a unique skillset. * An endless, randomly populated dungeon. * A fully itemized world in which all items scale with your character. * A robust skills & perks system for each character, thus letting you design your characters to play how you'd like. * A journal that reveals some of the backstory of an alternate Earth as well as providing some tips and tricks for the game. * Hardcore Mode - Your character only has one life. Make it count. The initial key mapping: WASD - Movement Arrow Keys - Camera (these two may be switched in the options screen) Space - Snap camera back to Player 1 through 5 - Combat based Action Commands Mouse - Move Player, Interact with World Objects, Double-Click to equip/unequip Items, Mouse Over items and abilities for Popup Help. In-Game keymappings are denoted by parentheses (ie (J)ournal means that J opens the Journal window)

Instructions :
The initial key mapping:rnWASD - MovementrnArrow Keys - Camerarn(these two may be switched in the options screen)rnSpace - Snap camera back to Playerrn1 through 5 - Combat based Action CommandsrnMouse - Move Player, Interact with World Objects, Double-Click to equip/unequip Items, Mouse Over items and abilities for Popup Help.rnIn-Game keymappings are denoted by parentheses (ie (J)ournal means that J opens the Journal window)

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